Startup News

Bigbox VR raises $5M in seed funding for VR Multiplayer Gaming

Bigbox VR raises $5M in seed funding for VR Multiplayer Gaming
Bigbox VR raises $5M in seed funding for VR Multiplayer Gaming

BigBox VR, that is a Seattle, Washington based manufacturer of this Online Virtual Reality multiplayer game has secured $5 Million from the financing round of seed.

The round was led by the Shasta Ventures using the cooperation in the GSR Ventures and Pioneer Square Labs Ventures. Post investment, Jacob Mullins, that will be a partner at Shasta Ventures, will join the Board of Managers. The organization that has now increased a total of $6.45 Million so far, intends to utilize the capital to finalize its next match of growth.

The company that is established and CEO of both Chia Chin Lee and Gabe Brown, match business entrepreneurs that headed established and exits the best grossing live service goods in the Sony, Microsoft, Disney, Big Box VR are also going to start the initial FreeMotion battle royale VR game. In the year 2019, building upon its original VR match, Smashbox Arena.

The business is going to launch with the cross-platform play with all the HTC Vive, Window Mixed Truth and Oculus Rift with more platforms to come, and dwell solutions comprising events and the brand new content falls.

Also Read: Google releases it’s first Android Ecosystem Security Transparency report

“For us, VR is another giant chance,” he informed at a report. “There is going to be a dominant online game firm, and we assembled [BigBox VR] aiming for this.”

“Seattle is home to a number of the best gambling companies in the world,” explained Greg Gottesman, managing director at Seattle-based PSL Ventures. “In a few years, I believe we will be speaking about BigBox because of the upcoming billion-dollar Seattle-based gambling juggernaut.”

“In a marketplace where mainstream VR content remains lacking, an increasing number of vendors want to commercial as a means to construct their company while they wait patiently for its customers to catch up,” Tom Mainelli, program vice president, Devices and Virtual Reality in IDC, said in a statement.


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